Gestern hatte ich also mein knapp zweistündiges Interview mit Air Mater Regisseur Rob Gibbs. Was soll ich sagen, es war großartig. Meine Fragen wurden bis auf ein paar wenige alle beantwortet und nebenher lief die ganze Zeit der neue Kurzfilm im Stream. Da das Interview etliche Fragen und Antworten beinhaltet, habe ich mich entschieden mehrere Beiträge daraus zu machen. Hier nun also der erste Teil des Interviews:
Pixarblog: How long did it take to produce Air Mater ?
Rob Gibbs: We began about a year and half ago with the idea that we wanted to put Mater in the sky. The studio in Vancouver was just getting started, so the production time was a little longer because they were in the process of hiring employees and building their production team. Start to finish, it was about a year and a half.
Pixarblog: How did you approach on the animation of the cars?
Rob Gibbs: John Lasseter, who really created this world of Cars has some strict rules on how to treat the animation of the cars. They’re not only characters, but they are cars…made out of metal, they have weight, you can’t bend them and move them around like some other Pixar characters. Also, cars are limited in that they don’t have hands, there are certain things they can’t do. So we treat them as realistic as we can as a vehicle, and then really try to push the characters expression to give them the acting that we need them to do.
Pixarblog: What can you say us about your new short? How did you get the inspiration for it?
Rob Gibbs: We got the inspiration from Air Mater in thinking about a new adventure for Mater to go on. John Lasseter came to me with the idea that he would love for Mater to fly. Thinking about fun things to do with airplanes, we came up with formation flying inspired by air shows and how amazing and awesome that type of flying is.
Pixarblog: You worked on cg-movies as well as movies that used the classic craft. Which of these techniques is your favorite?
Rob Gibbs: I love great stories, to me it’s not the technique, it’s about the story telling. There are things you can do in hand drawn animation that you can’t do in CG and visa versa. I love live action, hand drawn, stop-motion and computer animation equally.
Pixarblog: Who is your favorite character?
Rob Gibbs: I’m a big fan of Bugs Bunny! In the Cars world Mater is a favorite because we are able to push him into different roles as a character. The Tall Tales are a perfect format to push the boundaries of Mater’s adventures. Plus he has a tow hook which allows him to do more things then other cars can.
Teil 2 des Interviews folgt …