Pixar Animation Studios

Creativity, Inc. von Ed Catmull

Wer sich schon einmal mit den Pixar Animation Studios beschäftigt hat, kennt sicher auch die aufregende und komplizierte Geschichte hinter dem Studio und dessen Filme. Edwin Catmull, Präsident von Pixar und Disney Animation hat jetzt in seinem Buch über diese spannende Zeit berichtet und beschreibt sie aus der Sicht eines Geschäftsführers. Dass das Studio zu dem wurde was es heute ist, liegt nicht nur an seinen einzigartigen Kinoblockbustern, sondern auch an der unkonventionellen Leitung der Führungsebene.

edwin_catmull_pixar_president

368 Seiten wird das Buch umfassen, in englischer Sprache sein und voraussichtlich in verschiedenen Formaten ab dem 8. April 2014 erhältlich sein. Perfekt für die lange Wartezeit auf The Good Dinosaur! Wer möchte kann sich sein Exemplar bereits jetzt auf Amazon vorbestellen. Hier noch einen Auszug über den Inhalt des Buches:

Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation Studios—into the story meetings, the postmortems, and the „Braintrust“ sessions where art is born. It is, at heart, a book about how to build and sustain a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, „an expression of the ideas that I believe make the best in us possible.“

For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner twenty-seven Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Now, in this book, Catmull reveals the ideals and techniques, honed over years, that have made Pixar so widely admired—and so profitable.

As a young man, Catmull had a dream: to make the world’s first computer-animated movie. He nurtured that dream first as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged an early partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later and against all odds, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed, all of which debuted at #1 at the box office—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and ideas that defy convention, such as:

  • Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.
  • If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead.
  • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them.
  • The cost of preventing errors is often far greater than the cost of fixing them.
  • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.
  • Do not assume that general agreement will lead to change—it takes substantial energy to move a group, even when all are on board.

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